Move your cursor
I spent a lot of time drawing and painting growing up. Not to be good at it, just because that's how I liked spending time. Making things felt natural, so I kept doing it.
I studied animation to learn structure and storytelling. It taught me how visuals are built and how small decisions affect the whole. I enjoyed learning the system and different types of softwares.
Graphic design and UI gave me context. Working on real projects made design feel grounded. There were users, constraints, and outcomes. That's when it started to feel right.
During my master's in Human Experience Design Interaction at CSULB, my focus widened. I started thinking less about interfaces and more about how people feel while using them.